/*
 * MonsterStats.h
 *
 *  Created on: Oct 10, 2011
 *  Created by: Nick James
 *  Updated by: Nick James,
 *	Last Update: Oct 10, 2011
 */

/*
 * This class contains stats specific to monster objects 
 */

#ifndef MONSTERSTATS_H_
#define MONSTERSTATS_H_
#include "CharacterStats.h"

class MonsterStats: public CharacterStats {
private:
	short aggression;	// determines how aggressive a monster is. higher values mean more aggressive

public:
	MonsterStats();
	virtual ~MonseterStats();

	// getters
	int getAgression() const;
	
	// setters
	void setAgression();
};

#endif /* MONSTERSTATS_H_ */ 
